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Game-Ready Pack

Beech Forest Ecosystem

UnrealEngine 5

 

 

How can we help you:  Discord Channel

 

Beech Forest Ecosystem is based on the "Temperate Broadleaf Forest" biomes. Beech Forest density is made up of Beech Trees, Ferns, Butterburs (Petasites hybridus) and Rhododendrons.

This package has been developed specifically for UnrealEngine5. New technology Lumen are used in the project.

 

 

This package was created by scanning the full ecosystem. 3D Assets are scanned according to the world scale and the PBR is calibrate. Each 3D Assets comes with meticulously optimized polygone, UVs and LODs. Atlases were calculated using 120 different LED light sources and Surface scans baked over 200 million polygons. This is a complete kit, designed specifically for creating huge, yet detailed environments in your UnrealEngine 5 project.

 

You can see all Beech Forest scans here: Beech Forest Scans

 

BUY NOW

 UE MARKETPALCE 

 

 


General RoadMap:

  • Beech Forest Autumn version.
  • New "No Lake" map. (Planar Reflection is causing a lot of performance right now)
  • Playable demo.

 

Features:

  • 100% Scanned Assets ( Beech Forest Scans )
  • Optimized Materials
  • Up to 8K texture resolution
  • Distance meshes
  • Optimized LODs and Billboards
  • Procedural Wetness Level
  • Scanned Plant Atlases
  • Scanned Rock and Tree Meshes
  • 5 Landscape Layer
  • Procedural Vegetation
  • Optimized mesh options (Base Model / Model+Moss+Plants / Model+Plants)

Number of Meshes:

  • Beech Trees: 12
  • Mossy Rocks: 18
  • Stumps: 3
  • Logs: 8
  • River Paths: 7
  • Embankments: 5
  • Branches and Leaves: 87
  • Twigs: 14
  • Small Roks: 19

Plants:

  • Petasites hybridus: 20
  • Cyclamen : 20
  • Rhododendron : 18
  • Rubus Meshes : 21
  • Subtropical Plant : 45
  • Asplenium : 4
  • Fern : 21
  • Small Fern : 4
  • Forest Plant : 15
  • Grass : 12
  • Ground Cover Plant : 37
  • Hedera : 1
  • Lemna : 9
  • Sambucus nigra : 4

 

Number of Materials: 13

Number of Instance Materials: 55

Number of Textures: 186

Number of Static Meshes: 401

 

Texture dimensions: the majority of assets use 8192x8192 Albedo, 4096x4096 Normal and 2048x2048 HRA (HeightMap, Roughness, AO) textures

Collision: Yes

Vertex Count: ~75000/25000/7500/150 (trees & rocks) ~5500-750 (medium assets), ~3500-50 (plants)

LODs: 1-4 Levels of LOD (Last LOD is Billboard in Trees)

Intended Platform: PC ,PS4, PS5, XBSX, XBSS

Platforms Tested: PC

 

 


 

DOCUMENTATION:

 

Basic UnrealEngine documentation:

 

1- Landscape Outdoor Terrain

2- Open World Tools

3- Materials

4- Lumen Global Illumination and Reflections

5- Virtual Texturing

 

 

Unreal Engine 5 Setup:

  • Unreal Engine 5 new features require DX12 to be enabled.
  • Our products use the default UE5 setup, similar to UE4 (DX11). If you want to use Nanite, Lumen and VT Shadows you have to start the engine in DX12 mode. Also make sure you have the required Hardware to run the new features. 
  • Make sure to read through Epics online documentation on Unreal Engine 5.

Nanite Setup:

  • For static meshes, like rocks or debris, you can turn on Nanite. Simply find the "Assets" in the content browser, "select" them, "right mouse button" and choose "Enable Nanite" from the context menu.

 

Lumen Setup:

  • You can turn on Lumen in the "Projects Settings" under "Engine/Rendering", for "Global Illumination" set it to "Lumen". Make sure you also set in the "Lumen" section to use the "Global Tracing".

 

IMPORTANT INFORMATION:  The problem of darkness in the overall view ( backface of the leaves. ) will be fixed with next updates to UE5.

 

(NOTE: Don't use Hardware Ray Tracing, this doesn't support foliage yet, causes flickering and worse performance. It's best to leave it to the UE5 default of software tracing for better quality and performance.)

 

 

 

 


BEECH FOREST NOTES

 

Wetness Level

 

If you are starting a new map, you should adjust the wetness level according to the water on your map. If you do not do this, the surfaces of trees and plants will remain undesirably wet.

For this you have to edit the MF_Wetness_Level function in SL_Beech_Forest / Materials.

 

 

 


 

Landscape Material

There are 5 layers in the landscape. There are 10 "Grass Types" connected to 5 layers. All plants lay spawned from grass types.

 

Red: Paint Layers

Green: Slope Layers

Blue: Grass Types

Pink: Wetness Level

 

Master Landscape Material View

 

Landscape Layer Function View

 

 

 You can find Grass types in SL_Beech_Forest / Meshes

 


 

Meshes

There are 3 different assets that you can use in your project

 

 


 

 

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